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Diablo 3 2.6.1 patch notes
Diablo 3 2.6.1 patch notes








diablo 3 2.6.1 patch notes

It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors will no longer die after taking too many hits.ĭesign Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. Tempest Rush (Flurry): Reduced the maximum number of stacks from 500 to 100.Ĭommand Skeletons: Commanding your Skeletal Warriors will break crowd control effects on them.

diablo 3 2.6.1 patch notes

Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Ground Stomp (Jarring Slam): Added a maximum threshold on the number of health globes that can spawn in a given time.īlessed Hammer (Limitless) - Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Battle Rage (Bloodshed) - Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.










Diablo 3 2.6.1 patch notes